They ignore both shields and armor and deal base damage directly to the hull. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. A lot better to skip shields entirely. the. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 6 combat rebalance update. 3. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. Large. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Supposed to be good for hull attack (100% penetration both shield. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. At 40 repetitions you have increased the damage by 200%. To learn more about other systems, an empire will need to send their science ships out to survey them. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Make sure you're. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Apr 5, 2023. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. My ships have lots of missiles and the void cloud has no armor, that should help right. I like playing with penetration weapons for thematic. Tier 1 armor and shields unless I'm rolling in alloys. This gives you time to send your own armies to take the planet back. . However, although I've now…so i had a 2. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. so i had a 2. 0 unless otherwise noted. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. But generally I try to make them glass cannons. 天云闪电的升级版,与原版平衡。. It makes a storm in the system slowing ships and fire rate. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. I'm 200 hrs in and only now learning this. This is because KA range is 120 and Cloud Lighntning is only 60. Now I only have disruptors. EDIT - I stand corrected as noted below. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. 1 Tribute to Lost Moments id 9430 - 9440. . That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. nor for any other slot for that matter. Go to Stellaris r/Stellaris. However when I go in the ship designer they are not available as an option. . Join. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. the. So, I'm reaching the mid game, and there's no sign of these dudes showing up. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Void clouds are not organic. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Maybe up to 3. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. The star itself always has a deposit of 6 physics. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. In reality, the tracking doesn't matter as much if you have high accuracy. Cloud Lightning; Giga Cannon vs Kinetic Artillery). However when I go in the ship designer they are not available as an option. Say 2 techs increasing the stuns one at a time. Access to cloud lightning is well worth going to war over border. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. Darvin3 • 3 yr. 3 Stellaris Tech Id List – C to E. To quickly find a tech in this list press ctrl + f and type in the techs name. Darvin3 • 3 yr. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. 2. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. Corvettes swarms are good. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. It's the L slot equivalent, but you only get it from Void Clouds #8. Make it so a ship hit can be stunned for 1 day. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. 5 Stellaris Tech Id List – J to P. Focused Cloud Lightning. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I researched cloud lightning conduits in my latest game. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. There are random debris clouds that spawn in some systems as well. . 034. In exchange, you get 50% more range (40 vs 60). Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 3 beta 2, and it feels like an old event which happened back in 1. Vulnerable to kinetic weapons. BETA: Shield Hardening. Focused Arc Emitter+Cloud lightning. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. nor for any other slot for that matter. 2 The Lesser Messenger id 9430 - 9480. I like playing with penetration weapons for thematic. Particular_Jicama_97. 1. And the advantage increases as the number of repeatables. Step 2: Research "Starhold" and "Carrier Operations". Go to Stellaris r/Stellaris. This is cloud lightning. Component. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. x or so. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. . - Go to the Stellaris folder. . And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Crystals salvage = 2 tiers of hull health armour slot. I like playing with penetration weapons for thematic. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. using it now. A searchable list of all technology codes from Stellaris. 1 version, not the 2. 7 Technology List – T to Z. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Focused Cloud Lightning. Got this ship "Greased Lightning" from an event in 3. 3. Content is available under Attribution-ShareAlike 3. If any issues, please let me know. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). 1 updated. Stellaris - Cloud Lightning salvage not dropping from combat. Awesome, thanks for the heads up. 1 comment. 6, but the bug occurred after the 2. Can fit into Extra-Large slots; 8. The home system is rather nice as well. Cloud Lightning is underrated in 1. However when I go in the ship designer they are not available as an option. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. . So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. 2. Bug Description: As a note, the save file I am playing on was originally created in 2. I researched cloud lightning conduits in my latest game. I made a few mistakes in this buildup and I could. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). The engagement range difference between. I researched cloud lightning conduits in my latest game. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. Early game exploring is key for an empire to start growing rapidly, however. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 3 Garden of. ago. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . So, I'm reaching the mid game, and there's no sign of these dudes showing up. I restarted my game and everything but the weapon still fails to load in. Cloud lighting is a tech I got from the voidcloud enemies. Yes KA is better than cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Corrupted Avatar. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. The combination of range, ignoring stacked FE defenses, and reasonable. Go to Stellaris r/Stellaris. However when I go in the ship designer they are not available as an option. r/Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Thanks for the tips. In general you want something that penetrates both armor and shields here. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. - Find the /common/component_templates folder. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Stellaris. the. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. It’s not as good as it was and I suspect I’m missing something. So that’s 6 fleets. Admirals. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. ago. I like the missile approach best, though. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. This makes it one of the few Artillery weapons that is very effective against Corvettes. If not 3 stuns with the first one activating. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Each one has a deposit of 6 Society. #3. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. For 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. It's a new bug with flagella and cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. You're absolutely correct that if you are going to use disruptors, your. They don't exist in my designer. If they loose that, then the total DPS they deal is significantly lower. The full command is probably "research_technology. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It can then be stunned up to x times totaly in any specific engagement. the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. so i had a 2. And yes , it does work. The cost of war. Reply More posts you may like. They don't exist in my designer. We will ha. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Modified Cloud Lightning Conduits technology so that it can be researched. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Is it ever advisable. They don't exist in my designer. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Everything is glorious. Jaa kuvia stellaris cloud lightning. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. They are supposed to be L sized weapons but they don't appear as an option for that slot. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. So I switched to Line for them. They ignore both shields and armor and deal base damage directly to the hull. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. They are supposed to be L sized weapons but they don't appear as an option for that slot. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). #1. I can't seem for the life of me figure out what this outcome does beside just EXIST. View this video if you want to lea. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. Itsalotus • Hive Mind • 1 yr. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. The more you can roll the dice the less punitive a mistake will be. Too powerful, in fact. Large. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. I got my fleets wiped early on using cloud lightning without taking down a single ship. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. Reply [deleted]. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Example: research_technology tech_starbase_3. 1 bug? Didn't need it since the patch yeah probably 2. the. Their ships have no armour. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. If you encounter them in multiplayer, crystal plating is the counter. ago. Really helps winning. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 类型:即时. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Full Disruptor fleets can be a thing, but the issue is raw DPS. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. 1. (×1. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. All trademarks are property of their respective owners in the US and other countries. In Stellaris "It depends" is very much the thing. BEEIKLMRU. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. !!! This is the Stellaris 2. It also doesn't come with any regen components, so the Crystals were managing to. Go to Stellaris r/Stellaris. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Stellaris Dev Diary #312 - 3. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Interestingly, I've found another system that looks similar. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. They are supposed to be L sized weapons but they don't appear as an option for that slot. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. so i had a 2. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Content is available under Attribution-ShareAlike 3. Think like a space Protoss Archon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. y otros países. If it's not enough to one-shot what it's. Can fit into Extra-Large slots; 10. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. I like playing with penetration weapons for thematic. But, I have no idea for larger ships. Arc emmiters, and cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's a lightning cloud, I think. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 202. Bridge_of_Brown. nor for any other slot for that matter. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The advantage to this is that it. Stellaris Dev Diary #314 - Pi in the Sky Ideas. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Favorited. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. In a scenario where both empire are at lvl 20 repeatables on everything. nor for any other slot for that matter. Cloud Lightning, like all disruptors, are pretty bad on their own. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 100% accuracy. One recent change that messed me up was in 3. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. The neutron launcher. I like playing with penetration weapons for thematic. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. However when I go in the ship designer they are not available as an option. Vulnerable to kinetic weapons. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. nor for any other slot for that matter. 0) Number of years since game start is lower than 5 (×2. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Lich King. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. This is a searchable and complete list of Stellaris technologies and their IDs. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Also, the void cloud lightning is better. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. . 1. They don't exist in my designer. rarely see empire use cloud lightning as weapon. The author of this topic has marked a post as the answer to their question. They are supposed to be L sized weapons but they don't appear as an option for that slot. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Part of the reason I made a mod that adds more ship sections. Arc emmiters, and cloud lightning. Corvettes are still good and usually becomes Torpedos + Disruptors. Maybe up to 3. I like playing with penetration weapons for thematic. Pray the RNG rolls low per shot. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Go to Stellaris r/Stellaris • by Morcalvin. Cloud lightning is essential, and not finding it is a failed run. In version 3. Go to Stellaris r/Stellaris. If your shields and armor can take it, good. . 报警机器人 于6年前 修改了 此页面。. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. I like playing with penetration weapons for thematic. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. so i had a 2.